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								<title><![CDATA[PostDesk / Industry]]></title>
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							<guid><![CDATA[http://www.postdesk.com/games-developers-publishers-customer-support]]></guid>
							<title><![CDATA[Games companies rank lowest in customer support ratings &#8211; here&#8217;s how it can be fixed]]></title>
							<link><![CDATA[http://www.postdesk.com/games-developers-publishers-customer-support]]></link>
							<pubDate><![CDATA[Tue, 26 Jun 11:00:11 +0100]]></pubDate>
							<dc:creator><![CDATA[Sam England]]></dc:creator>
							<description><![CDATA[We spoke to Sam Boonin of Zendesk about the issues facing customer support &#8211; &#8220;One is the massive scale of support incidents that gaming companies experience, as more and more consumers play their games on a daily basis.&#8221; &#8221;You can see this from the massive numbers of DAUs (daily active users) that many online and social games [...]]]></description>
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							<guid><![CDATA[http://www.postdesk.com/uk-indie-games-development-introversion-interview]]></guid>
							<title><![CDATA[British independent game developer behind Darwinia, DEFCON: Why now is the best time to be an indie]]></title>
							<link><![CDATA[http://www.postdesk.com/uk-indie-games-development-introversion-interview]]></link>
							<pubDate><![CDATA[Wed, 13 Jun 12:00:49 +0100]]></pubDate>
							<dc:creator><![CDATA[Sam England]]></dc:creator>
							<description><![CDATA[Formed in 2001 by three friends, Chris Delay, Mark Morris and Thomas Arundel &#8211; all Imperial College undergraduates at the time, British independent game developers Introversion Software originally coined themselves &#8216;the last of the bedroom programmers’ until moving in to an office when working on their fourth game Multiwinia. The indie studio is behind games [...]]]></description>
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							<guid><![CDATA[http://www.postdesk.com/minefold-interview-minecraft-game-servers]]></guid>
							<title><![CDATA[Can game server providers be disrupted? ‘We provide better features and are cheaper’ say new startup Minefold]]></title>
							<link><![CDATA[http://www.postdesk.com/minefold-interview-minecraft-game-servers]]></link>
							<pubDate><![CDATA[Tue, 17 Apr 22:51:11 +0100]]></pubDate>
							<dc:creator><![CDATA[Sam England]]></dc:creator>
							<description><![CDATA[Minefold are a Y Combinator funded startup with long-game aims to distrupt traditional game server providers. It&#8217;s a tall order &#8211; so we spoke to founder Chris Lloyd and asked him exactly what problem problems he&#8217;s identified with the existing game server offerings &#8211; and how he&#8217;s going about fixing them. What is the current [...]]]></description>
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							<guid><![CDATA[http://www.postdesk.com/crash-bandicoot-creator-andy-gavin-interview]]></guid>
							<title><![CDATA[An in-depth interview with Andy Gavin, creator of Crash Bandicoot and founder of Naughty Dog]]></title>
							<link><![CDATA[http://www.postdesk.com/crash-bandicoot-creator-andy-gavin-interview]]></link>
							<pubDate><![CDATA[Tue, 20 Mar 9:00:15 +0100]]></pubDate>
							<dc:creator><![CDATA[Zoë Ainscough]]></dc:creator>
							<description><![CDATA[We interviewed Andy Gavin, the co-founder of Naughty Dog (with Jason Rubin) and creator of Crash Bandicoot. We asked Andy how he got in to the industry, about the inspirations, motives and ideologies behind Crash Bandicoot &#8211; one of the games industries seminal characters, and on on what makes a good videogame character. He also [...]]]></description>
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							<guid><![CDATA[http://www.postdesk.com/masculinity-in-videogames]]></guid>
							<title><![CDATA[Tom of Gameland: have game characters become so butch they&#8217;re cartoonish?]]></title>
							<link><![CDATA[http://www.postdesk.com/masculinity-in-videogames]]></link>
							<pubDate><![CDATA[Thu, 15 Dec 9:15:30 +0100]]></pubDate>
							<dc:creator><![CDATA[Mariel Hurd]]></dc:creator>
							<description><![CDATA[If, like me, you’ve been gazing at that picture of Max Payne in faint bemusement (possibly wondering where his suit went and what asshole slipped him those steroids), you might’ve been too busy to notice similar imagery in other games. To sum it up: butch is big, and so are the male character designs. Max’s [...]]]></description>
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							<guid><![CDATA[http://www.postdesk.com/official-strategy-guides-obsolete]]></guid>
							<title><![CDATA[Have traditional, paper-based &#8216;official strategy guides&#8217; for video games become obsolete?]]></title>
							<link><![CDATA[http://www.postdesk.com/official-strategy-guides-obsolete]]></link>
							<pubDate><![CDATA[Tue, 13 Dec 9:00:39 +0100]]></pubDate>
							<dc:creator><![CDATA[Jack Bromley]]></dc:creator>
							<description><![CDATA[It’s a rare occasion when I purchase a game guide, and it often only comes due to a special offer or price reduction. Wikipedia pages are popping up for any and all games, containing thoroughly detailed guides and tips. So what’s the need for a paper guide when we have the ever expanding internet? Are [...]]]></description>
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							<guid><![CDATA[http://www.postdesk.com/ubisoft-drm-controversy-disproporionate-lost-sales]]></guid>
							<title><![CDATA[Why has Ubisoft clung to it&#8217;s unfair, unjustified DRM for so long? &#8230;and does it do more harm than good?]]></title>
							<link><![CDATA[http://www.postdesk.com/ubisoft-drm-controversy-disproporionate-lost-sales]]></link>
							<pubDate><![CDATA[Tue, 06 Dec 9:05:40 +0100]]></pubDate>
							<dc:creator><![CDATA[Mariel Hurd]]></dc:creator>
							<description><![CDATA[Ubisoft’s latest fallout with PC gamers deserves a lot more attention than this fair website has given it. Sure, there was last weeks Is Ubisoft inherently anti-PC gaming?, but that was less an article than a stream of vitriol and cheap dick jokes. I should know – I wrote it. Spleen-venting soothes the savage hate-on, [...]]]></description>
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							<guid><![CDATA[http://www.postdesk.com/rick-dakan-interview-cryptic-studios]]></guid>
							<title><![CDATA[Interview with Rick Dakan &#8211; indie game developer behind ‘Mob Rules’: How he works, his experiences, Kickstarter funding]]></title>
							<link><![CDATA[http://www.postdesk.com/rick-dakan-interview-cryptic-studios]]></link>
							<pubDate><![CDATA[Tue, 22 Nov 15:30:22 +0100]]></pubDate>
							<dc:creator><![CDATA[Jack Bromley]]></dc:creator>
							<description><![CDATA[Rick Dakan was the founder of &#8216;Cryptic Studios&#8217;, famous for developing popular MMOs including Champions Online, and City of Heroes. After leaving Cryptic from dissatisfaction with the way they work, Rick formed his own independent studio, called &#8216;Mob Rules Games&#8217;, consisting of a himself, Jonathan Wills as programmer, and Austin McKinley as designer. Mob Rules [...]]]></description>
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							<guid><![CDATA[http://www.postdesk.com/alex-sim-wise-interview-model-gamer-front-magazine]]></guid>
							<title><![CDATA[Interview with Alex Sim-Wise: How she became a model, her experiences, and the realities of working in games journalism]]></title>
							<link><![CDATA[http://www.postdesk.com/alex-sim-wise-interview-model-gamer-front-magazine]]></link>
							<pubDate><![CDATA[Wed, 09 Nov 3:12:23 +0100]]></pubDate>
							<dc:creator><![CDATA[PostDesk Team]]></dc:creator>
							<description><![CDATA[Alex Sim-Wise is a UK based model, television presenter and games journalist. She started modelling after winning an FHM &#8216;Student of the Year&#8217; competition in 2004, representing the University of East Anglia as their &#8216;Student of the Month&#8216; in FHM&#8217;s January 2004 and has since been shot for Agent Provocateur, Rankin, and Perou. She has since semi-retired to focus [...]]]></description>
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							<guid><![CDATA[http://www.postdesk.com/microsoft-acquire-indie-developer-twisted-pixel-can-they-retain-their-indie-charm]]></guid>
							<title><![CDATA[Microsoft Acquire Indie Developer Twisted Pixel&#8230; Can They Retain Their Indie Charm?]]></title>
							<link><![CDATA[http://www.postdesk.com/microsoft-acquire-indie-developer-twisted-pixel-can-they-retain-their-indie-charm]]></link>
							<pubDate><![CDATA[Mon, 17 Oct 1:50:23 +0100]]></pubDate>
							<dc:creator><![CDATA[Jack Bromley]]></dc:creator>
							<description><![CDATA[Microsoft Studios, one of the current industry giants announced that they had acquired relatively small indie company Twisted Pixel on the 12th of October, adding another well regarded developer to their already strong roster. Although, MS haven’t always been this strong, their earlier attempts at studio acquisition and collaboration haven’t always turned out well. And [...]]]></description>
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							<guid><![CDATA[http://www.postdesk.com/can-nintendo-save-the-3ds-or-are-we-seeing-the-demise-of-nintendo]]></guid>
							<title><![CDATA[Can Nintendo save the 3DS and revive their industry presence?]]></title>
							<link><![CDATA[http://www.postdesk.com/can-nintendo-save-the-3ds-or-are-we-seeing-the-demise-of-nintendo]]></link>
							<pubDate><![CDATA[Tue, 11 Oct 19:37:51 +0100]]></pubDate>
							<dc:creator><![CDATA[Jack Bromley]]></dc:creator>
							<description><![CDATA[Six months ago, Nintendo released their revolutionary new system &#8211; the 3DS. Six months on, Nintendo have seen record losses, and the 3DS is gradually losing its market relevance, slipping into the cemetery of console failures alongside Panasonic’s infamous attempt at a console, the 3DO. With a currently bland, small selection of titles, and not [...]]]></description>
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							<guid><![CDATA[http://www.postdesk.com/the-eurogamer-expo-sheds-light-on-unsung-heroes-of-the-games-industry-the-enthusiast-media-egxp]]></guid>
							<title><![CDATA[The Eurogamer Expo sheds light on unsung heroes of the games industry &#8211; the &#8216;enthusiast media&#8217; #egxp]]></title>
							<link><![CDATA[http://www.postdesk.com/the-eurogamer-expo-sheds-light-on-unsung-heroes-of-the-games-industry-the-enthusiast-media-egxp]]></link>
							<pubDate><![CDATA[Sun, 25 Sep 2:39:04 +0100]]></pubDate>
							<dc:creator><![CDATA[PostDesk Team]]></dc:creator>
							<description><![CDATA[Events such as this weekends Eurogamer Expo 2011 are one of the few opportunities we get to reflect on the status on the games industry – the current trends, new technology, new games all in one place. This event is reflective of the UK games industry. The number and profile of sponsors and partners supporting the [...]]]></description>
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							<guid><![CDATA[http://www.postdesk.com/the-3ds-is-nintendos-last-stand]]></guid>
							<title><![CDATA[Why the Nintendo 3DS will be a failure, and how it is fundamentally flawed]]></title>
							<link><![CDATA[http://www.postdesk.com/the-3ds-is-nintendos-last-stand]]></link>
							<pubDate><![CDATA[Sun, 06 Feb 17:34:55 +0100]]></pubDate>
							<dc:creator><![CDATA[PostDesk Team]]></dc:creator>
							<description><![CDATA[The recent Nintendo 3DS event held in both Manchester and London over the weekend said a lot about Nintendo’s latest iteration in its line of handheld gaming devices. Nintendo’s event should be a clear representation of how Nintendo would like to portray their company, their brand and the new product they are launching &#8211; and [...]]]></description>
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