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													<title><![CDATA[PostDesk / An in-depth interview with Andy Gavin, creator of Crash Bandicoot and founder of Naughty Dog]]></title>
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									<guid><![CDATA[http://www.postdesk.com/reply/10577]]></guid>
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									<pubDate><![CDATA[Tue, 24 Jul 1:05:26 +0100]]></pubDate>
									<dc:creator><![CDATA[kevwolfman.withe]]></dc:creator>
									<description><![CDATA[Great Interview, shame he left Crash Bandicoot as the Crash games of late have been awful, much like recent Sonic games. I may actually look out for that book and give it a try]]></description>
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									<guid><![CDATA[http://www.postdesk.com/reply/8375]]></guid>
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									<pubDate><![CDATA[Thu, 29 Mar 11:51:45 +0100]]></pubDate>
									<dc:creator><![CDATA[chrismcandrew]]></dc:creator>
									<description><![CDATA[(Posted before: hasn&#8217;t appeared, but I&#8217;ll be damned if I&#8217;m typing that all out again.) Great interview. Couple months back I played through Crash Bandicoot, right to the end, its still addictive. The music was probably the most memorable thing I associate with Crash games&#8230; Goes to show if you create a cult game, you&#8217;ll [...]]]></description>
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									<guid><![CDATA[http://www.postdesk.com/reply/8345]]></guid>
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									<pubDate><![CDATA[Mon, 26 Mar 15:25:09 +0100]]></pubDate>
									<dc:creator><![CDATA[SonnyUrban]]></dc:creator>
									<description><![CDATA[Very interesting article!]]></description>
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									<guid><![CDATA[http://www.postdesk.com/reply/7484]]></guid>
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									<pubDate><![CDATA[Fri, 03 Feb 20:23:45 +0100]]></pubDate>
									<dc:creator><![CDATA[unknownerror]]></dc:creator>
									<description><![CDATA[A marvellous interview, with some really insightful questions and answers. Perhaps Jonathan Ross should step aside and give his timeslot to a more deserving person *Winks*.]]></description>
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									<pubDate><![CDATA[Fri, 03 Feb 14:07:47 +0100]]></pubDate>
									<dc:creator><![CDATA[guest]]></dc:creator>
									<description><![CDATA[Nice interview, Naughty really put all his passion in the games. Btw, the secret crash 1 levelis stormy ascent, slippery climb is the one that it&#8217;s still on the disk, playable normally]]></description>
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									<guid><![CDATA[http://www.postdesk.com/reply/7482]]></guid>
									<title><![CDATA[7482]]></title>
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									<pubDate><![CDATA[Fri, 03 Feb 8:38:20 +0100]]></pubDate>
									<dc:creator><![CDATA[srathem]]></dc:creator>
									<description><![CDATA[What a well written and interesting article, having recently downloaded all the crash games on ps+ i had forgotten just how well put together they were. As a massive uncharted fan it is nice to see just how ND was put together and the creative influence behind crash. Well done and i look forward to [...]]]></description>
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									<guid><![CDATA[http://www.postdesk.com/reply/7481]]></guid>
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									<pubDate><![CDATA[Thu, 02 Feb 20:27:44 +0100]]></pubDate>
									<dc:creator><![CDATA[guy]]></dc:creator>
									<description><![CDATA[Great interview Zoë! Andy Gavin &#8211; the gaming (and it would seem literary) world would be a much duller place without his valuable input]]></description>
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									<guid><![CDATA[http://www.postdesk.com/reply/7480]]></guid>
									<title><![CDATA[7480]]></title>
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									<pubDate><![CDATA[Thu, 02 Feb 20:02:28 +0100]]></pubDate>
									<dc:creator><![CDATA[adam]]></dc:creator>
									<description><![CDATA[Such a cool interview, really enjoyed hearing some stories about the early naughty dog days. Some nice questions thrown in there! I&#8217;ve always been a big fan of Crash and more recently the Uncharted franchise of games, so it was very interesting to hear how it all came together in the start. Another cool article [...]]]></description>
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									<pubDate><![CDATA[Thu, 02 Feb 18:31:45 +0100]]></pubDate>
									<dc:creator><![CDATA[jimmy]]></dc:creator>
									<description><![CDATA[Fantastic interview! Very enjoyable! I wish he returns someday with a new Crash! Top game! Congrats Zozo!!!]]></description>
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									<pubDate><![CDATA[Thu, 02 Feb 1:09:57 +0100]]></pubDate>
									<dc:creator><![CDATA[mishidude]]></dc:creator>
									<description><![CDATA[Nice to know he&#8217;s a fantasy nut lol. Great interview, Zoe! Keep &#8216;em coming!]]></description>
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									<guid><![CDATA[http://www.postdesk.com/reply/7477]]></guid>
									<title><![CDATA[7477]]></title>
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									<pubDate><![CDATA[Thu, 02 Feb 0:31:42 +0100]]></pubDate>
									<dc:creator><![CDATA[008jamesjon]]></dc:creator>
									<description><![CDATA[While i was reading this interview i literally had pure nostalgia! Started to rmbr days as a kid playing wit Crash, spinning ard to get cherry&#8217;s/apples outta boxes, hell i cld even hear d background music at one stage! Any interview/article tht can give sum1 a blast frm d past like tht must b amazing! [...]]]></description>
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									<guid><![CDATA[http://www.postdesk.com/reply/7476]]></guid>
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									<pubDate><![CDATA[Thu, 02 Feb 0:00:25 +0100]]></pubDate>
									<dc:creator><![CDATA[adeeb]]></dc:creator>
									<description><![CDATA[Nice read, I always thought Crash Bandicoot played like a 3D Donkey Kong Country. I also believe he&#8217;s right to say the series is the most played games on the PS1. Awesome article, Naughty Dog really have been great over the years.]]></description>
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									<title><![CDATA[7475]]></title>
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									<pubDate><![CDATA[Wed, 01 Feb 23:23:22 +0100]]></pubDate>
									<dc:creator><![CDATA[jimbo]]></dc:creator>
									<description><![CDATA[I loved the Naughty Dog Crash games as a kid (and Insomniac) and always wondered who ran the company. His first novel looks good too, the elements of real esoterica and mysticism are a good touch. I&#8217;m glad to see he&#8217;s still around. Great interview!]]></description>
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									<pubDate><![CDATA[Wed, 01 Feb 23:16:30 +0100]]></pubDate>
									<dc:creator><![CDATA[lloydjones]]></dc:creator>
									<description><![CDATA[Really ace interview! very very interesting makes me want to play the games again now! hehe]]></description>
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									<guid><![CDATA[http://www.postdesk.com/reply/7473]]></guid>
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									<pubDate><![CDATA[Wed, 01 Feb 22:44:33 +0100]]></pubDate>
									<dc:creator><![CDATA[jaws75]]></dc:creator>
									<description><![CDATA[A very interesting read. Good set of questions that give you an in-depth knowledge and understanding into the creation of an iconic games character. Another great piece by Zoë. Looking forward to your next piece.]]></description>
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									<guid><![CDATA[http://www.postdesk.com/reply/7472]]></guid>
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									<pubDate><![CDATA[Wed, 01 Feb 22:25:58 +0100]]></pubDate>
									<dc:creator><![CDATA[atiqulhussain]]></dc:creator>
									<description><![CDATA[A well constructed interview Zoë well done! This reminded me of why I fell in love with the PlayStation back in the 90s where games such as Crash, Tekken, Gran Turismo, Final Fantasy VIII amongst several others! Thank you!]]></description>
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									<pubDate><![CDATA[Wed, 01 Feb 22:19:23 +0100]]></pubDate>
									<dc:creator><![CDATA[ste]]></dc:creator>
									<description><![CDATA[I enjoyed reading this interview. As someone who grew up playing crash and other games out around that time I found it interesting what the man behind the games had to say. I thought the questions where well planned and gave A.G freedom to answer honestly and in detail. I feel you could go on [...]]]></description>
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									<guid><![CDATA[http://www.postdesk.com/reply/7470]]></guid>
									<title><![CDATA[7470]]></title>
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									<pubDate><![CDATA[Wed, 01 Feb 22:14:35 +0100]]></pubDate>
									<dc:creator><![CDATA[ddb]]></dc:creator>
									<description><![CDATA[Class game!]]></description>
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