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													<title><![CDATA[PostDesk / Interview with games industry veteran American McGee: &#8216;developers are being stifled by the systems in which they work’]]></title>
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									<pubDate><![CDATA[Mon, 11 Mar 23:28:05 +0100]]></pubDate>
									<dc:creator><![CDATA[dex.petroff]]></dc:creator>
									<description><![CDATA[Finally, an article that challenges the reader to go dig a little deeper]]></description>
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									<pubDate><![CDATA[Mon, 31 Oct 23:49:13 +0100]]></pubDate>
									<dc:creator><![CDATA[tonydouglas]]></dc:creator>
									<description><![CDATA[Interesting comment from @Jack about the identity side of things; a bit like when your favourite underground/indie band goes &#8220;commercial&#8221; and suddenly everyone&#8217;s a &#8220;fan&#8221;..! I should say I&#8217;ve not paid much attention to games since the days of the Amiga, when (as far as I was concerned) the prices went up, the presentation (graphics, [...]]]></description>
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									<pubDate><![CDATA[Fri, 28 Oct 14:52:06 +0100]]></pubDate>
									<dc:creator><![CDATA[alicegirlreturnmailru]]></dc:creator>
									<description><![CDATA[A very like you game Alice Madness Returns I whont a dress Alice a rebet i whont be Alice((]]></description>
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									<pubDate><![CDATA[Tue, 25 Oct 3:01:56 +0100]]></pubDate>
									<dc:creator><![CDATA[Jack Bromley]]></dc:creator>
									<description><![CDATA[@Anonevent I apologise for that, the art screenshot has now been changed to Wong&#8217;s &#8216;Snail Fight&#8217; art. However I can&#8217;t seem to find a more recent photo of the team. Thank you for pointing that out]]></description>
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									<pubDate><![CDATA[Tue, 25 Oct 2:38:39 +0100]]></pubDate>
									<dc:creator><![CDATA[anonevent]]></dc:creator>
									<description><![CDATA[That group photo is from almost 4 years ago, and the art you&#8217;ve marked as Ken Wong&#8217;s was actually drawn by Luis Melo. Whether this article is in service of &#8220;controversy&#8221; or no. I think you should consider doing your research properly.]]></description>
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									<pubDate><![CDATA[Tue, 25 Oct 0:33:51 +0100]]></pubDate>
									<dc:creator><![CDATA[Jack Bromley]]></dc:creator>
									<description><![CDATA[@Anon That&#8217;s a little too harsh don&#8217;t you think? Personally, I quite liked the minigames, they offered another new take on Wonderland as well as offering a short break from the standard gameplay. They did actually add to the story, captaining the Mock Turtle&#8217;s ship added quite a lot to the story, as well as [...]]]></description>
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									<pubDate><![CDATA[Tue, 25 Oct 0:09:16 +0100]]></pubDate>
									<dc:creator><![CDATA[anonymous]]></dc:creator>
									<description><![CDATA[You can&#8217;t dodge that bullet, American. A: MR really is a dismally repetitive flop because of your hasty production, and not because some imaginary length issues. Remember the mini games you scattered all over the game? Uninspired little time wasters that were neither fun, nor meaningful for the story. Remember how the gameplay was based [...]]]></description>
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									<pubDate><![CDATA[Tue, 25 Oct 0:08:06 +0100]]></pubDate>
									<dc:creator><![CDATA[Jack Bromley]]></dc:creator>
									<description><![CDATA[@Kat Yes, you&#8217;re mostly right. These crappy games do bring new people into the industry, the kind of games that brought me in were &#8216;party&#8217; games, and I suppose they are respectable in that sense. However like I used in my example, it does a disservice in the quality side of things, they don&#8217;t really [...]]]></description>
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									<pubDate><![CDATA[Mon, 24 Oct 23:53:19 +0100]]></pubDate>
									<dc:creator><![CDATA[kat]]></dc:creator>
									<description><![CDATA[&#8220;You’re right in saying Wii ‘shovelware’ is no better, because it really isn’t. But the example of mobile gaming seemed more appropriate when speaking about a company which does develop mobile games, and not Wii ‘shovelware’.&#8221; I have to disagree. I think that the popularity mobile games and wii games and those yukky sports games [...]]]></description>
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									<pubDate><![CDATA[Mon, 24 Oct 23:51:58 +0100]]></pubDate>
									<dc:creator><![CDATA[Jack Bromley]]></dc:creator>
									<description><![CDATA[@onewayout Well, even though MW is loved by so many, it is still are generic. I am a big fan of the series, and know that I will be buying the game on release, but you cannot deny that they are generic. However, although it is, it is probably the best and highest quality generic [...]]]></description>
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									<pubDate><![CDATA[Mon, 24 Oct 23:47:13 +0100]]></pubDate>
									<dc:creator><![CDATA[onewayout]]></dc:creator>
									<description><![CDATA[The fact that you called Battlefield and Modern Warfare ‘generic’.]]></description>
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									<pubDate><![CDATA[Mon, 24 Oct 23:28:35 +0100]]></pubDate>
									<dc:creator><![CDATA[Jack Bromley]]></dc:creator>
									<description><![CDATA[@Kat Actually, I did leave room for re-response; I personally emailed American after he asked &#8220;Why??&#8221; (it would be rude not to) with my response. The same response which I placed as a note there, I planned on updating the interview with his re-response should he have got back to me. As I said when [...]]]></description>
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									<pubDate><![CDATA[Mon, 24 Oct 23:25:06 +0100]]></pubDate>
									<dc:creator><![CDATA[Jack Bromley]]></dc:creator>
									<description><![CDATA[@Gordon I see where you&#8217;re coming from, and maybe I was a little to harsh on mobile gaming. However I have always had strong opinions on that matter. You&#8217;re right in saying Wii &#8216;shovelware&#8217; is no better, because it really isn&#8217;t. But the example of mobile gaming seemed more appropriate when speaking about a company [...]]]></description>
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									<pubDate><![CDATA[Mon, 24 Oct 23:22:33 +0100]]></pubDate>
									<dc:creator><![CDATA[Jack Bromley]]></dc:creator>
									<description><![CDATA[@V. Well, provoking more controversial responses makes for a more interesting read. We have to play the &#8216;Devil&#8217;s Advocate&#8217; if you like, an interview with just &#8220;What did you think of this? Why did you do that?&#8221; questions wouldn&#8217;t be as indepth or interesting by any means. As our homepage says, we aim to be [...]]]></description>
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									<pubDate><![CDATA[Mon, 24 Oct 23:18:04 +0100]]></pubDate>
									<dc:creator><![CDATA[kat]]></dc:creator>
									<description><![CDATA[The interviewer asked blatantly combative questions while adding his own .02 after American had answered with no room for a re-response. Starting the interview with &#8220;what&#8217;s your biggest disappointment?&#8221; is pretty rough. &#8220;It seems as though Spicy Horse have recently been focusing mainly on developing mobile games. I think that mobile gaming is a great [...]]]></description>
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									<title><![CDATA[7049]]></title>
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									<pubDate><![CDATA[Mon, 24 Oct 23:14:32 +0100]]></pubDate>
									<dc:creator><![CDATA[mikesmullin]]></dc:creator>
									<description><![CDATA[i really admire American McGee. i bought the first Alice pc game because i was so intrigued by the concept art and the storyline. but when i got to the actual gaming i was disappointed by the quake engine. now that they built it on the unreal engine i can tell they were able to [...]]]></description>
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									<title><![CDATA[7048]]></title>
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									<pubDate><![CDATA[Mon, 24 Oct 23:12:04 +0100]]></pubDate>
									<dc:creator><![CDATA[gordon]]></dc:creator>
									<description><![CDATA[The whole spiel on mobile games doing a disservice to games in general seemed massively biased to me at least. In some ways I agree with you, but it&#8217;s not the whole story. There are some real gems out there. Ever played the Superbrothers: Sword &amp; Sworcery EP? Also, the flood of casual games does [...]]]></description>
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									<pubDate><![CDATA[Mon, 24 Oct 23:01:56 +0100]]></pubDate>
									<dc:creator><![CDATA[v]]></dc:creator>
									<description><![CDATA[I have to agree. The barrage of notations along with a clear &#8220;this is my belief, what&#8217;s yours?&#8221;, ruined the interview for me.]]></description>
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									<title><![CDATA[7046]]></title>
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									<pubDate><![CDATA[Mon, 24 Oct 22:09:19 +0100]]></pubDate>
									<dc:creator><![CDATA[Jack Bromley]]></dc:creator>
									<description><![CDATA[What are you specifically referring to? The questions I asked, the notes I added, or the fact that I called Battlefield and Modern Warfare &#8216;generic&#8217; and &#8216;uninspired&#8217;?]]></description>
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									<pubDate><![CDATA[Mon, 24 Oct 21:42:03 +0100]]></pubDate>
									<dc:creator><![CDATA[onewayout]]></dc:creator>
									<description><![CDATA[Blech. This interview would have been better if the interviewer didn&#8217;t so plainly view it as an opportunity to get his own biases into a discussion on the coattails of someone more well-known.]]></description>
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